
There’s not really a better name to give this build, to be very honest. So, if you’re looking to see how many different ways you can play the hero, we’re going to do just that. The right build in every game could play a deciding factor in your game.

But, to get up to that level of damage, you need items items that can help you survive through the duration of the duel. Once you hit that power spike in damage, you can tear through buildings very, very quickly. Even if a Legion has a half-decent game, at about 50 minutes in, she has a damage of over 400 pretty easily. Moreover, in the super late game, LC is an absolute maniac at pushing towers. This transcends Legion into a beast of a ganker that can easily reach any hero in the backline and once she starts racking up that bonus damage from the duel victories. However, the main power spike for Legion comes as soon as she gets a Blink Dagger and has her ultimate ready to go along with it.

He can easily harass the enemy laner and heal through any harass with his W as well as his passive ability. His ability pair up quite nicely against a hero looking to farm. But, the tanky strength hero terrorizes the enemy safe laner while in the offlane. However, she can mix it up here and there with a casual mid-lane or safelane thrown here and there too. Now, Legion is a scary offlaner capable of solo killing any hero in the game. But, fortunately for the game and our MMR, those days are long gone.

LC used to be a mantra of loathing in the DotA 2 community when the “Jungle Midas Legion” became the most popular build of the time. I play this custom for fun to take some break from stressful MMR, win or lose doesn't matter.Gone are the days when people used to cringe every time someone held their cursor above the cursed Legion Commander. I really hate when opponent or my teammate leave when they keep losing their lane. I'm sorry if I have bad grammar, I hope this information useful to you to play this custom. For detail information please read skill's description. It also make your front troop's HP (row or individually the most front) decreased 95% of total HP he have, or make your front troop's HP become 95% not 100% (I don't know, I can't remember clearly 'cause my front troops already died too fast lol). So this skill useless if you keep winning your lane. And also the Tombstone CAN'T BE DELETED/SELL, once you apply it, it will become permanent.

So you can build more troops to counter them or bought armaments like radiance to kill their troops easily to help holding your opponent while your team keep pushing their lane.īut this skill have weakness, once you applied this skill YOU WILL NOT GET BREAKTROUGH REWARD WHEN YOUR TROOPS GET INTO YOUR OPPONENT GATE WHEN YOU WINNING YOUR LANE. If they get 300 gold you also get 300 gold. When you can't hold your enemy anymore and they begin get into the gate, YOU WILL ALSO GET GOLD SAME AMOUNT AS YOUR OPPONENT GET FROM THEIR BREAKTRHOUGH REWARD. When you use this skill, you can use it to your fondation where you want to build troop's statue to build like tombstone(?), then when the clash in area near your tombstone you will get about +3 more armor (beside foundation skill that already give you +3 armor when you clash near your foundation, so the total is +6) so it will help you to defense your base more effectively. So, how useful is this skill? As you know when you keep losing to your enemy's troops, your enemy will begin trough the gate then teleported to middle lane (King's Lane) and they got gold from breaktrough reward. You can use it when you have more than 5k troops (you can see it at bottom right, pink numbers). Yeah, it's called FIRMLY DEFENSE, a skill that given to your commander (Legion Commander), it have Wraith King's Ultimate skill icon (R). Many of you maybe didn't realized that this game have comeback system that very useful in late game when you keep losing to your opponent.
